#pragma once

class PlayerLg;
class BaseLogicGameMap;
class AI
{
public:
	AI(BaseLogicGameMap* pMap, unsigned int nPlayerIdx);
	~AI(void);
	void Operate( DWORD dwCurrentTime );
private:
	PlayerLg* m_pPlayer;
	BaseLogicGameMap* m_pMap;
	unsigned int m_nPlayerIdx;
};

